Design+Rationale

Rationale is clearly articulated, linked to data and design principles covered in class, and appropriate for the design concept.

Fascinating article with tremendous quantity of examples and ideas: From our reading: Chapter 6: The Design of Learning Environments. In “How People Learn: Brain, Mind, Experience, and School”, edited by Bransford, Brown, Cocking ) Online at []

Learner Centered
Create Bridge between the student and the subject matter. Give the learner a reason for learning.
 * Learner culture
 * Learner language
 * Learner's current knowledge of content and build on it
 * diagnotic teacher--discover what learner knows
 * Of course student records provide background info, but more revealing would be watching students use the computers-
 * do they know how to log in and find headsets, volume, usb drive, etc
 * How easily do they navigate the desktop, network, internet
 * How are their mouse skills and hand coordination
 * How do they respond when they get lost, confused
 * Do they help other students with navigation
 * Are they able to follow along on the computer as instructor demonstrates
 * Do they know what tools to use for which assignment?
 * Do they seem confident of using the computer, afraid, eager, anxious
 * do they know how to get help
 * leaners can make predictions and support reasons
 * test their thinking and make adjustments
 * transfer context
 * Learner's attitude
 * Learner's desire
 * Learner's ability
 * Posters, student aides, classmates can help make connections.
 * Visuals of final products on display and used in demonstrations

**Knowledge Centered**

 * What does the student need to understand the context?
 * What resources are available?
 * Software and online resources?
 * Databases
 * Research tools
 * multimedia tools
 * communication tools
 * How can they use them for their activities?
 * Connect learner to the larger realm.
 * Aim for a balance between understanding and basic skills.

**Assessment Centered**
>>
 * Formative Assessment
 * feedback
 * collaborative work -feedback from peers
 * opportunity for feedback and revision
 * feed back from teacher monitoring online and group work
 * LanSchool (ex) management software to monitor student computer activity
 * display student work on projector screen, share student computer screen with class
 * feedback and revision
 * feedback from classroom forums or chats
 * leave comments
 * synchronous or asynchronous
 * responders
 * visualization tools/simulations
 * Summative assessment
 * online testing
 * responders

Community Centered

 * classroom community
 * family community
 * parental involvement in class activities
 * leaning ativities involving family at home
 * expert community
 * neighborhood community
 * other school communites
 * buisness community
 * extracurricular communities
 * sports
 * clubs
 * religious